Current STONES supply—— of the original 3.69B burned
StoneStackers
THE HOUR
READY TO STACK
Caller bounty0 PLS
Fees ready this cycle
UNTIL THE NEXT CALL
THE ORIGINS
Five pieces. One per house. Hand-authored, never rolled — and never sold.
↑ live pixel engine — click any StoneStacker to re-roll it. The same layers generate all 5,555. Demo rolls are rarity-boosted so you can actually see the good stuff; mint odds follow the rarity table below.
Your collection · your cores · your rank
My StoneStackers
Portfolio command deck
Your numbers.
every piece in this wallet, in dollars at today’s prices
Lifetime stacked
$1,284.60
what these pieces have earned since each one was first activated — not just while you held them
Earned by this wallet
$958.44
total earnings across every NFT ever held and activated by this address
Ready to harvest
$412.08
sitting in the pieces until you take it — and it stays with you if you sell. +$3.11 lands the moment anyone fires this hour.
Collection rank
—
connect a wallet to see your share
Increase earning power.
Choose any exact 0.01× power level and burn STONES to reach it in one transaction. The added earning power starts immediately and travels with the NFT. Each whole-number checkpoint raises the price: 1–2× uses the base rate, then 2–3×, 3–4× and 4–5× use 2×, 3× and 4× that rate.
Your power level increases everything the piece earns. A forge adds its bonus on top of the combined power of its parents.
Phase 01 · public mint
Mint a StoneStacker
5,555 pieces across five houses. The house is sealed until reveal by a committed provenance hash — nobody, including us, knows which one you are going to get.
A live sample from the same layer engine that generates all 5,555. Rarity here is boosted so you can actually see the good stuff — real odds are below.
Rarity is not cosmetic here: it is your base earning weight, from 1× on a Common to 1,000× on an Origin. Every house is worth the same per unit of weight — no house earns more than another.
01 · The loop
A StoneStacker is a machine that buys you coins.
It is not a pool you deposit into and not a promise of a yield. It is an
NFT that is paid real coins on a clock, and those coins collect inside the piece
until you take them out.
01Get oneMint or buy a piece. It belongs to one of five houses, and that decides which coin it pays.
02Light itOne burn switches it on. Until then it is yours but idle. There is no clock on it — but selling switches it off for the next owner.
03It stacksEvery hour it is paid its house’s coin, automatically, into the NFT itself.
04You harvestPull the coins out whenever you want. All of them, in one transaction, gas only.
Nothing lands in your wallet on its own. That is deliberate: a piece that holds its own
earnings can be sold with its record intact, and nobody has to be paid gas to push
money at people who have not asked for it.
02 · The money map
Every fee in the protocol, and who it ends up with.
Four taps feed this system. Nothing is held back for a treasury —
every route below ends at a person, at permanent liquidity, or in a fire.
The fee rate is per pool — whoever creates a pool picks its tier, and
the defaults run 0.01% to 1%. What never changes is the split below it: 72.5/27.5 is
fixed in the exchange’s bytecode and applies to every pool identically. Follow any branch
to its end and you land on a person, on liquidity that can never be withdrawn, or in a fire.
There is no treasury branch.
If you hold an NFT
You are paid 15% of every trading fee in your house’s coin, plus the trading
fees earned by the permanent Origin liquidity, plus 5% of every locker exit.
Activate the piece or it earns nothing.
If you lock STONES
You take 25% of the emission reserve for as long as it lasts, and every
marketplace royalty, which is 5% of each sale. You choose which pools the other
75% goes to.
If you provide liquidity
You take 72.5% of every fee in the pools you are in, and 75% of the emission
reserve while your liquidity is in range. Both, at the same time.
If you just hold STONES
You are not paid directly. 10% of every fee buys and burns STONES, every
marketplace fee burns, and every mint, activation and forge burns. There is no mint
function, so supply only ever falls.
03 · The money
It comes from swap fees on our own exchange. There is no other source.
Every swap on Stacker pays a pool fee. The protocol’s share of that fee is
converted to WPLS and collects in one pot. Every hour the pot is spent: most of it buys
the five house coins on the open market and pays them into the pieces that earned them,
and the rest buys STONES and burns it.0%
Anyone can process selected safe fee chunks throughout the hour and keep 0.05% of the
WPLS they forward. Whoever sends the separate transaction that fires a cycle keeps
0.05% of the pot as a reward. Those two
jobs are separate so fee conversion never waits for the hourly clock.
Of what is left, 60% goes to holders and
the remainder is burned as STONES.
Read live from the fee router.
Each house coin is bought in three chunks across the best of five routes, never below
99% of the exchange’s own quote. The PLS house is paid in WPLS directly, with no
swap, and can harvest it as native PLS. If nothing trades, nothing is paid — that
is the honest shape of it, and it is why the numbers further down are given as a range
rather than a rate.
Why this matters. Because the pot is spent buying PLS, PLSX, HEX, INC and PRVX
on the market every hour, the collection is a standing buyer of all five for as long as
anything trades. The demand is a side effect of the mechanism, not a marketing promise.
04 · The exchange
Stacker: five pools, and a reserve that pays the people who use them.
Stacker is the protocol’s own concentrated-liquidity exchange. It launches
with five pools — STONES against each house coin — and every swap fee is split
between the liquidity providers and the protocol share above. Three things earn on it.
Provide liquidity
Trading fees
Deposit into a price range and earn the pool fee on every swap inside it. Staked or
not, the fees are yours; nothing is forfeited.
Stake the position
STONES emissions
Stake it into the pool’s gauge and it keeps its fees and earns STONES from
the emission reserve while it is in range. Rewards follow active, in-range liquidity.
Stake STONES
Point the Origins
Lock STONES with no lock-up and point each Origin’s share at a pool. Every payout
splits 25% to stakers, by what they pointed, and 75% to that pool’s staked LPs.
The reserve pays by the second, but only while a pointed pool has staked liquidity in
range — time with nobody staked is dropped, never saved up. Leaving the stake costs
5%, paid to activated holders in the houses the stake used, so there is no lock-up.
Once the reserve is spent the exchange keeps running on fees alone, and the Origins
take over the gauges: see The Origins.
05 · The token
STONES: fixed supply, no tax, and everything you pay in it burns.
3,690,000,000 STONES exist. None will ever be minted again, plain transfers
carry no fee, and every price the protocol charges in STONES is destroyed on payment.
Mint
300,000 per piece
Burned at mint. A sold-out collection removes 1.6665B, about 45.16% of the genesis supply.
Light & relight
0.005% of circulating
The same flat price to switch a piece on, or on again after a sale, whatever the piece is.
Power & forging
0.01% per base level
Scaled by the piece’s weight and its level, plus the house bonus on a forged piece. All burned.
Revenue
Bought back and burned
The hourly pot’s burn slice and the marketplace’s own cut both buy STONES on the exchange and destroy it.
Because every price is a share of the circulating supply, and every burn shrinks that
supply, the token quotes follow the live supply rather than a number printed on this
page. The emission reserve is the only STONES the protocol ever pays out: a finite
balance set before launch and streamed through the exchange, never topped up.
For the first 24 hours after trading opens no wallet may hold more than 4% of the supply.
06 · Your house
Your house decides which coin you collect.
Every piece belongs to exactly one of five houses, fixed when it is made.
A HEX piece stacks HEX. A PLS piece stacks PLS. Its whole share is spent on its own
coin — the protocol takes no cut — though what lands is what the market gave back after
DEX fees and slippage on the buy.
The house is sealed until your piece’s reveal batch publishes — nobody, including us,
knows which one you will get before then. After that it never changes on its own. The
only way to change what you earn is forging, or choosing your
own split of coins on a forged piece.
07 · Your share
Earning power decides how much of the pot is yours.
Each hour’s pot is split between every lit piece in proportion to
its earning power. Two numbers make it: the rarity weight you were given and the power
level you choose to buy.
Fixed at mint
Rarity weight
Common 1× · Uncommon 1.5× · Rare 3× · Epic 5×
· Legendary 10× · Origin
1,000×.
You cannot change this one.
You choose
Level, 1× to 5×
Burn STONES to increase a piece’s earning power. Five levels, and what you pay in is
permanent and travels with the NFT.
The sum
Weight × power level
A Common increased to 5× earns exactly what an untouched Legendary does. Rarity
is a head start, not a ceiling.
Only lit pieces count. A dormant piece is not in the denominator and is not paid
— so every piece that stays unlit quietly raises everyone else’s share.
08 · Earning power
You buy earning power by destroying STONES.
The first full level on a Common costs
— STONES. It is burned, not
collected — the supply falls every time anybody upgrades.
The price scales with the piece. A level is charged per point of the piece’s
rarity weight, so an Uncommon costs 1.5× a Common’s and a Legendary
10× it. Per point it is the same rate for everybody — a bigger piece simply has
more points to buy. A forged piece pays its house bonus on top of that rate.
Every hundredth earns immediately. Choose 1.11×, 1.54×, 1.73× or any
other exact 0.01× target inside the current level. One transaction burns the quoted
amount and moves the piece directly to that power level. You must touch 2.00× before
entering level two, so no transaction can skip a checkpoint.
Because the price is a fixed share of circulating supply, and burning shrinks that
supply, the absolute token quote follows the live supply. Within a level the price is
proportional to the earning power bought; later levels deliberately use harder rates.
Prices read live from the collection.
Forging early is a real strategy. New forge-bonus power is priced at the child’s
current level. Forging before the hard levels is cheaper; waiting preserves flexibility
but buys that new bonus at the higher level rate.
Higher power opens over time. How high a piece may increase — and how many houses a
forge may combine — is capped by an on-chain unlock tier that rises over time from the
moment the mint opens. The dapp only ever offers the levels
that are actually open.
09 · Forging
Forge to earn more than one coin.
Take two pieces from different houses. Both burn. In their place
comes a brand-new 1 of 1 that belongs to both houses and is paid in both coins, every
hour.
2 houses
Dual · +15%
Both coins, an even half each — or any split you choose.
3 houses
Trinity · +25%
Three coins, an even third each by default.
4 houses
Tetrad · +35%
Four coins, an even quarter each by default.
5 houses
Thanos · +50%
All five coins, an even fifth each by default.
The parents’ earning power adds — it never multiplies — and the new forge bonus sits on top of
that combined power. So forging is not a gamble on rarity. It is how you decide which coins you
want to be holding without selling anything and buying back in. A forged piece may
re-weight its own split between its houses at any time, at least 1% to each.
You see the exact child before you burn anything. The art is derived from the
parents’ ids, so the same two pieces always produce the same child, on any machine,
forever — and the order you pick them in changes nothing. The Forge tab renders it from
the same formula the contract uses.
Forging is permanent and both parents are destroyed. Houses can never overlap, and
a careless merge can leave a piece one house short of five with no way back. Every forge
also takes two pieces out of the collection and puts one back — the supply only ever falls.
10 · The Origins
Five pieces that are held, never sold.
One Origin per house, minted straight into a controller contract that can
never transfer them. Each is worth
1,000× a Common, and everything an
Origin earns is put to work for the collection.
While the STONES emission reserve is still paying out, 100% of each Origin’s
income becomes permanent liquidity: the coin is swapped half into STONES and locked
into a full-range STONES / house-coin position that nothing can ever withdraw. Those
positions earn trading fees forever, and the fees go to the activated pieces of that
house.
Once the reserve is spent, the split becomes 25% permanent liquidity and 75%
market-buys of STONES, paid out through the pools that house’s stakers pointed
it at — 25% to the stakers, 75% to the pool’s liquidity providers. If nobody is
pointing at that house, the whole amount keeps building liquidity instead. Harvesting is
permissionless: anyone can trigger it, and nobody can redirect it.
11 · Buying & selling
What travels with a piece, and what stays with you.
Sell a piece and everything it has earned but not harvested stays with
you. The buyer starts from zero.
Goes with the NFT
What it is
Its rarity weight, its power level, everything burned into it, and its lifetime
earnings record.
Stays with you
The money
Every coin sitting in the vault at the moment of sale — harvested or not.
Resets
Its lit state
A sold piece arrives dormant. One flat burn re-lights it, the same price whatever
the piece is.
A sale on the built-in marketplace costs the seller
— in total —
— to the marketplace, which buys
STONES with it and burns them, and
— as a creator royalty. Both are
read from the contract and both are capped there.
Read live from the marketplace.
12 · The real numbers
What it pays, and what can go wrong.
Everything here scales with trading volume, in both directions. Nobody can
promise you a rate, and this page will not try.
The pot each hour is the protocol’s share of the fees collected since the last one.
Your slice of it is your earning power divided by the total earning power of every lit
piece in the collection — a number you can read on the dashboard at any moment,
because it is not a projection, it is a division.
The honest part
Early on, the five Origins hold a large share of the total earning power, so a single
Common’s slice is small until more of the collection is lit. As pieces are activated the
denominator grows and every share moves toward its long-run level. That is arithmetic,
not a phase — and it works the same way in reverse if pieces go dark.
If swap volume is zero, the pot is zero and nothing is paid.
No part of this system creates value on its own; it moves a share of trading activity
into five coins and into the pieces that were switched on to receive it. The emission
reserve is finite and is not a yield: it is a fixed amount of STONES paid out to the
people who make the exchange work, and when it is gone it is gone.
Do I have to do anything each hour?
No. Anybody can fire a cycle and everyone is paid in the same transaction — there is
no claiming race and no first-come-first-served. You only act when you want to harvest,
increase earning power or forge.
Can the rules change under me?
The pot’s split, the marketplace fees, the pool fee tiers and the exchange’s share
are on-chain values with caps written into the contracts, and the ones that can move
only move after a public notice period. Where a value can move, this page reads it
live rather than telling you what it used to be.
What happens if I never light my piece?
It earns nothing and is not counted in the denominator. It keeps its rarity and can be
sold or lit at any time — lighting never expires.
Is any of this reversible?
Harvesting, selling, staking and unstaking are — unstaking costs 5%, paid to the
stakers who stay. Burning is not: minting, lighting, increasing earning power and forging all
destroy STONES or pieces permanently.
How it works
Five layers, one loop.
Scroll. Each layer feeds the one under it, and the last one feeds the first.
01The exchange
Every trade pays a toll.
Stacker is a concentrated-liquidity exchange. Somebody swaps, the pool takes
its fee, and that fee splits the same way on every pool that will ever exist —
because the number is a constant in the pool's bytecode, not a setting.
72.5%to the people who put up the liquidity
27.5%to the protocol, and onward
02The split
The protocol's share never stops moving.
That 27.5% does not sit in a treasury waiting for a proposal. It is routed the
moment it arrives: most of it to the people holding activated NFTs, a hard slice
burned forever, a small slice to the creator.
15%to activated holders
10%bought and burned
2.5%creator
03The piece
The holders' share becomes real coins, inside the art.
Nobody claims anything. Every hour the protocol spends the holders' share on
the actual coin of each house — PLS, PLSX, HEX, INC, PRVX — and puts it
inside the NFTs that earned it. The balance lives in the token, not in a spreadsheet
you have to trust.
5houses, five different coins
1hbetween payouts, automatically
04The forge
Scarcity you can watch happen.
Forging takes two pieces and returns one. The parents are burned — not
locked, not escrowed, burned. Supply only ever falls, and every survivor's share of
the same pot gets larger.
5,555minted, ever
−1every single forge
+50%weight at a five-house fuse
Minting closes at 5,555 forever. From that moment the number
is a ceiling, and the only direction is down.
05The loop
And then it starts again.
Stakers point Origins at whichever pools they want funded. Those pools pay
STONES to the liquidity inside them. Deeper liquidity means better prices, better
prices mean more trades, and more trades mean more fees arriving at the top of
this page.
75 / 25emissions to LPs / to stakers
0epochs to wait for
Rarity
The frame is the badge.
Rarity is a named, on-chain trait — Common through Origin, written into the metadata — not a third-party score that drifts. It is fixed when the piece is made and it is the same number every marketplace reads.
Every frame above came out of the same generator that mints the collection
— nothing here is drawn by hand for the website. Odds are committed on chain before a
single piece is sold, so you can check any of it yourself.
Fusion
Forge across houses. Choose your two.
Pick two StoneStackers from different houses in your wallet — both burn, and a brand-new 1 of 1 is generated from what they were. Their earning power combines, the forge bonus is added on top, and the art carries its parents forward: house marks, a stone per house absorbed. Two duals make a quad; at five houses it becomes a Thanos. Houses can never overlap, so pieces that would collide are greyed out below.
Your StoneStackers
select 2+
The forge
nothing selected
Forging is permanent. Both parents are burned.
Twinned
+15%
2 of 5 houses woven in
A brand-new 1 of 1 generated from both parents — one eye per house, twin-gem pendant. Both weights live on.
Trinity
+25%
3 of 5 houses woven in
Three houses in one body, three gems on the chain. Earning three coins every hour.
Tetrad
+35%
4 of 5 houses woven in
Four houses woven in, one missing — everyone can see which. Two Twinned can merge straight to this.
Thanos
+50%
5 of 5 houses woven in
Ascended forms — Radiant Gold, Obsidian, Molten, Crystal, Spectral, Prismatic — under one hand-crafted sky each. No two alike. Earns everything.
What comes out
Forge examples.
Real output from the engine, not mock-ups. Every piece below is generated from a seed, so the same parents and seed always produce the same child — and a different seed never repeats it.
The background evolves with each houseReroll all ↻
Same three parents, six different seeds
House marks carry down to the child
The five stones · won, never bought
Origin Lottery
The five Origins are reserved before the public sale and minted directly into permanent lottery custody; they are never sold. Each season every house runs a draw, and the winner collects that Origin’s entire earnings for the next season. Buy entries with STONES: the more you put in, the better your odds — but it is a draw, not an auction, so the biggest entry can still lose. A successfully settled season spends entries on Origin earning-power increases, the caller bounty and burns; a terminally voided season makes them refundable.
Season
7
21-day cycles
Season ends in
—
then entries open for 24h
Entries this season
0
STONES in the five live pots
Destroyed all time
0
burns plus Origin earning-power increases
Entries close in
—
Season—
Your Origin earnings and refunds
Entering is open to any wallet holding an activated StoneStacker of that house. A forged piece can enter in every house it contains — a four-house piece can enter four of these at once.
Five houses, five coins. Every StoneStacker is a working asset: activate it and it is paid its share of the exchange’s fees every hour, in the coin of its house. Increase its earning power, forge it, or trade it here — the only market built for the collection, where you can sort by what a piece earns, not just what it looks like. Coins a piece has already earned stay with the seller; a buyer gets the NFT, its published rarity, its power level and its forge bonus. Prices are in STONES. Pieces sold here pay a 5% royalty to STONES lockers and a 2.5% market fee that is burned.
StandardERC-721ChainPulseChainArtOn-chain seed, rendered live
Floor price
—
lowest active listing
24h volume
—
reading the chain…
Listed
— / 5,555
reading the chain…
Owners
—
reading the chain…
Earning power for sale
—
reading the chain…
Top offer
—
no offers yet
Total volume
—
all sales, all time
Floor 1d
—
vs 24 hours ago
Connect a wallet to manage your own StoneStackers.
Docs · build plan
How we ship it.
Phase
Ships
Proof
1 · Art engine
Full pixel trait library, house by house — you approve each sheet — generator, animated Epics, provenance hash
All 5,555 rendered, hash published
2 · Contracts
ERC-721A mint · STONES fee token (whitelisted internals) · TWAB per-second accrual, checkpointed on every activation edge · immediate 0.01× earning-power increases with progressive level rates · 90-day activation clock · progressive forging with vesting · WPLS-routed TWAP keeper capped per-pool
Foundry suite incl. every attack from both adversarial reviews
3 · Site
This site, live: mint, activate, fuse feed, explorer, my stack
Testnet dress rehearsal
4 · PulsePad
Launch curve vs STONES, submissions, the feed
Ships after the machine visibly pays
5 · Mainnet
Audit → deploy → provenance publish → mint
PulseChain testnet v4 first
Sell
≈ —Balance —
Buy
≈ —Balance —
To
A plain transfer. No fee, no pool.
Execution
quote refreshes in 15s
Rate—
Price impact—
Minimum received—
Max slippage0.50%
Pool fee2.00%
Route—
Impact against the poollow
Settings
Max slippage
0.50%
%
Transaction deadline
Cancel if it has not landed by then.
min
Send to a different wallet
The swap lands somewhere other than here.
Liquidity
Deposit into a pool to earn trading fees. Staking your liquidity into pools that harness
Origin gauges earns bonus STONES from the Phase 1 emissions reserve whenever that
liquidity is active and in range.
Total value locked
—
across all five houses
Volume · 24h
—
every pool
Fees · 24h
—
split between LPs and the protocol’s share
Pools are concentrated liquidity, so a position earns only while the price
is inside its range. Staking never forfeits fees — a staked position still collects
its trading fees whenever it claims, deposits or withdraws, and earns STONES on top for as long
as it is in range.
Origin intelligence / live gauge snapshot
Stake
Stake STONES and allocate any of the five Origins to emit STONES into the liquidity
pools you choose. Staked STONES earn a share of every emission payout and of the NFT
collection’s marketplace royalties. No epochs and no lock-up — re-allocate or unstake
whenever you like. Unstaking costs 5% in STONES, paid to the NFT holders of the houses
whose Origins you harnessed.
Emissions left
—
of the 1B STONES reserve
Paying out
—
STONES per day while pools are active
Paid to stakers
—
since the first emission
Your stake
—
claimable —
Lock STONES
Balance —
One signature: the lock and where it points, together.
Preview · Stacker not deployed yet
How the stream works. The reserve pays out by the second, but only
while at least one pool that stakers are directing at has staked liquidity in range —
time with nobody staked is dropped, not saved up. Every payout splits 25% to stakers, by the
stake they have directed at active pools, and 75% to those pools’ staked liquidity
providers. Lockers also share the collection’s 5% marketplace royalty, pro rata to what
they have locked. After the reserve is spent, each Origin’s income turns 25% into
permanent liquidity and 75% into market-bought STONES for the pools it is directed at. Every
Origin mirrors its house: its power level is the average power level of that house’s activated
pieces, so increasing a house’s earning power makes its Origin direct more.