Burn to activate, and your StoneStacker stacks its own house core — PLS, PLSX, HEX, INC or PRVX — every cycle. The cycle cools down for one hour, then any keeper can fire it and every activated StoneStacker is paid at once. Pair that core with $STONESTACKER, burn the LP, and your multiplier climbs. The cores build up inside the NFT until you harvest them, and if you sell they are escrowed to you, not the buyer. The machine never sleeps.
Bought as real PLS, PLSX, HEX, INC and PRVX and put inside the NFTs, every cycle, automatically. Nobody claims anything. Nobody trusts a spreadsheet.
Five houses of 1,111. Minting closes at 5,555 forever — fusion only destroys, so after sell-out this number only ever falls.
Every fuse absorbs its parents for good. The deeper the fusion chain runs, the rarer every surviving StoneStacker becomes.
Out of 369,000,000 $STONESTACKER. Burned by activations, activation top-ups, fusion fees and the fee burn — while Pair & Burn locks even more into pool depth, forever.
every core, every StoneStacker, since mint
credited the moment a keeper fires it
stays in the piece until you harvest — and stays with you if you sell
0.34% of every payout · 3 StoneStackers · 28.5 earning power
Each one stacks its own house core, and only that core — a HEX piece stacks HEX, a PLS piece stacks PLS. Nothing is claimed automatically: it builds inside the piece until you harvest it. Sell the piece and the unharvested balance is escrowed to you — the buyer starts from zero. What travels with the NFT is its lifetime earnings record, not the money.
Pair your house core with $STONESTACKER into liquidity, burn the LP in your StoneStacker's name, and its multiplier climbs a rung. The credit is permanent and it travels with the NFT — a 4× sells as a 4×. Thresholds are priced on base weight, so the order you climb in never matters.
Multiplier applies to everything the piece stacks. Fusion bonuses stack on top of whatever rung you are on.
5,555 pieces across five houses. The house is sealed until reveal by a committed provenance hash — nobody, including us, knows which one you are going to get.
Mint proceeds seed the $STONESTACKER/WPLS hub and are drip-converted into the five house cores with TWAP guards. Randomness is sealed — VRF/commit-reveal, published before the window opens. One transaction, no allowlist, no team holdback.
A live sample from the same layer engine that generates all 5,555. Rarity here is boosted so you can actually see the good stuff — real odds are below.
Rarity is not cosmetic here: it is your base earning weight, from 1× on a Common to 25× on an Origin. Every house is worth the same per unit of weight — no house earns more than another.
Every StoneStacker belongs to one of five houses, dressed and backgrounded in its colors — and every payout arrives in two equal halves: 50% $STONESTACKER, 50% its house's coin. A PLSX StoneStacker stacks PLSX; a HEX StoneStacker stacks HEX. Fees are collected in $STONESTACKER and converted through PulseX's deep WPLS routes, split between houses by total active weight, then inside each house by rarity × multiplier, accruing per-second. Your house decides what you collect. Your rarity and your Pair & Burn multiplier decide how much. Fused StoneStackers split evenly across everything they are: a PLSX/HEX dual pays ⅓ PLSX, ⅓ HEX, ⅓ $STONESTACKER — a Thanos pays six ways. And your multiplier applies to every coin in the payout, not just the $STONESTACKER leg — so fusing is an upgrade at every rung, never a dilution.
Rarity inside every house runs Common 666 · Uncommon 300 · Rare 100 · Epic 33 · Legendary 11 · one Origin — weights 1× to 25×. The background tells you the tier at a glance: flat house color for Commons; a sister-house color or duotone for Uncommons; designed patterns, studio backdrops and quilted frames for Rares; rim-lit full scenes for Epics; animated scenes for Legendaries; and a hand-painted living scene for each Origin. No house is better. They are just different colors of conviction.
Rarity is a named, on-chain trait — Common through Origin, written into the metadata — not a third-party score that drifts. Every tier above Uncommon carries at least one trait that exists only there, and the background alone tells you the tier from a thumbnail: no rarity tool required.
| Tier | Per house | All 5,555 | Earn wt |
|---|---|---|---|
| Common | 666 | 3,330 | 1× |
| Uncommon | 300 | 1,500 | 1.5× |
| Rare | 100 | 500 | 2.5× |
| Epic | 33 | 165 | 5× |
| Legendary | 11 | 55 | 10× |
| Origin | 1 | 5 | 25× |
The fence lines: hooded cloaks never mint below Rare — 90 per house, 450 in the whole collection, and every Epic and Legendary wears one. Monsters are never floor — anything supernatural starts at Uncommon or above. The metal ladder reads the same in every layer: silver at Uncommon, gold at Rare, diamond at Epic, Nova Gold only on Legendaries. Common layers stay flat and dignified — three background shades in a tight band, so no floor StoneStacker is "the bad one." And each house's weighted earn supply lands on exactly 1,666.
Fuse two StoneStackers whose houses don't overlap: both burn, and a brand-new 1 of 1 is generated from what they were. Weights sum, the bonus stacks on top, and the art carries its parents forward — house marks, climbing scenes, a gauntlet stone per house absorbed. At five houses it becomes a Thanos.
The floor is exact: 5,555 ÷ 5 = 1,111 Thanoses, maximum, ever. Merge paths are free-form (two duals make a quad, a triple plus a single makes a quad) but never with a duplicate house — and a careless merge can strand a piece short of five forever. Fusing unlocks on a ramp: duals day 7, triples 14, quads 21, Thanoses 28.
Each parent's weight keeps working in its own house's pot, multiplied by the fusion bonus — weights sum, they never multiply. Fusing costs a $STONESTACKER burn scaled to the weight being boosted (sized to pay itself back in ~90 days of extra yield), and the bonus applies immediately. Tier climbs are priced per unit of weight too, so tier-then-fuse and fuse-then-tier cost the same — there is no clever order, only conviction. Same-house fusion exists as well (tiers add, +20% for two, +30% for three) for stacking depth before going wide.
This ladder isn't vibes — it was adversarially simulated before it went on this page. A free fusion bonus is strictly dominant (everyone fuses day one, supply collapses 80%, holdouts eat a −37% yield cut). Weight-scaled fees plus vesting turn fusion into an investment with a payback period: modelled year-one supply lands around 3,200–3,800, drifting down forever after. Rewards accrue per-second against time-weighted weight with a 24–72h warm-up on new weight — the buy-before-the-cycle-snapshot trick earns nothing here.
| Multiplier | PLP value burned · per weight |
|---|---|
| 1× · active | activation burn |
| 2× | 350K |
| 3× | 1.2M |
| 4× | 3.5M |
| 5× | 9M |
Thresholds in $STONESTACKER-equivalent value of burned LP, per unit of rarity weight. Valued by fair √k · TWAP pricing — a price pump can't fake it; the only way up is genuinely deepening the pool. Fused StoneStackers climb with any constituent pool's PLP — thresholds priced on base weight, so climbing before or after fusing costs the same.
Your payouts are already the 50/50 recipe for PulseX liquidity. Pair & Burn zips them into the $STONESTACKER/house pool and burns the PLP in your StoneStacker's name — liquidity locked forever, multiplier up. A common reaches 2× on roughly three months of its own payouts; the top rungs are priced for conviction. Credit is permanent — climb once, keep it forever, and it rides with the NFT through every sale. Climb with your own payouts or with outside capital — market-buy both legs, add the liquidity on PulseX yourself, burn the PLP in your StoneStacker's name: it all counts the same. Fused StoneStackers choose their furnace: a PLSX/HEX dual climbs with STONESTACKER/PLSX or STONESTACKER/HEX liquidity — burner's choice. The multiplier and the vault travel with the NFT on sale — a 4× StoneStacker sells as a 4× StoneStacker. Activation doesn't travel: a sold StoneStacker arrives dormant, and the buyer re-lights it with one flat burn — the same for a common as for a Thanos, priced at 0.001% of circulating supply. Every sale is a burn, and anyone can compute it in their head from the burn tracker. Activation is 0.005% — five times the re-light — because activation is a one-time investment that pays itself back, while a re-light is a toll on every trade, and tolls have to stay small. The burn is a fixed percentage of circulating supply — total supply minus everything ever burned. No oracle anywhere: anyone can read the burn tracker and do the math in their head, and every re-light torches the same known slice of whatever remains. The more the collection trades, the faster the supply dies. Marketplace escrows are allowlisted so listing ≠ selling, and sending to your own wallet or a friend is free — the StoneStacker simply stays dormant until its new owner lights it. For the first 90 days after mint the effective multiplier ramps 2×→5×: early whales deepen the pools; they don't lock the leaderboard.
One open mint, paid in PLS — your house is randomized at reveal — 1,111 of each, assigned by sealed verifiable randomness nobody, including us, can game. The token launches first on a small seeded pool with a published curve, the site points straight at it, and mint proceeds drip into the five permanently-burned $STONESTACKER pools while the mint runs. Add an activation burn in the same transaction and your StoneStacker arrives already earning.
Burn 250K $STONESTACKER once (burn-window mints wake up already activated) and your StoneStacker earns for as long as you hold it. Nothing expires. When it's sold, the buyer re-lights it with one small flat burn — same price for every tier — and inherits the full multiplier.
Every cycle: your house's core, and only that core — PLS, PLSX, HEX, INC or PRVX — accruing inside the NFT.
One click zips your payouts into locked liquidity and climbs your multiplier. Or fuse across houses. Or just hold and stack.
Earnings accrue to the token, not the wallet. Sell your StoneStacker and the stacked coins and the multiplier go with it — a long-held, deep-paired StoneStacker is visibly a different asset than a fresh one, on-chain. Its activation doesn't travel: it arrives dormant, and the buyer re-lights it with a small burn. Everything withdraws any time — every coin, instantly, no fee, only gas. No vesting, no waiting, anywhere. Own ten StoneStackers? One click harvests them all — every coin, every split, one transaction.
Rewards are funded by $STONESTACKER trading fees — 1% on swaps, collected in $STONESTACKER: 80% to holders, 10% burned outright — we won't call a burn a "buyback" — and 10% keeps the keeper running, with every internal contract fee-whitelisted so the machine never taxes itself. Every payout is bought as the real house core — PLS, PLSX, HEX, INC or PRVX — with fee revenue routed through the WPLS hub in netted clips. Holders are never paid in $STONESTACKER: it exists only to be burned, and the only way to get it is to buy it
The keeper is a structural buyer of PLS, PLSX, HEX, INC and PRVX — every cycle, forever, with real fee revenue. Five communities watch this machine buy their coin; their reach becomes our marketing. And every internal route crosses liquidity the community burned into place, so depth only ever grows.
And after sell-out, the machine keeps its own heartbeat — every engine a burn or a lock, never a hold: every secondary sale re-lights with a flat value-priced burn plus a 2% royalty that market-buys $STONESTACKER (half burned, half to the reward vault); fusion keeps eating supply with pure $STONESTACKER burns; and a treasury allocation funds rotating incentive campaigns — seasonal lock bonuses, fusion events, whatever the moment calls for — announced in the open, paid onchain.
At $50K/day of taxed volume the pot is ≈$2K/day — about $80/yr to a common 1× StoneStacker, ≈$400/yr at $250K/day. Real numbers, not promises. And one more sentence most projects won't print: a fee machine needs net new inflow to hold its token's price — roughly 2–5% of daily volume in this design. That is exactly what the vault seed (first months paid regardless), the Pair & Burn sink and the sale re-light burns are for — and why a launchpad that routes other projects' volume through $STONESTACKER sits later on the roadmap. This whole parameter set was adversarially simulated twice before it went on this page. Any pitch without this paragraph is selling you something.
Real output from the engine, not mock-ups. Every piece below is generated from a seed, so the same parents and seed always produce the same child — and a different seed never repeats it.
The only marketplace built for this collection — because every listing here is a working asset. You can sort by what a piece earns, not just what it looks like.
lowest active listing
31 sales
3.9% of supply
holder concentration 4.1×
15.4% of all active weight
One hand-made 1 of 1 per house — animated, weight 25×, seeded into the 5,555 by the committed provenance hash. Nobody, including us, knows who mints one.
Twenty-five pulls from the rare shelf — patterns, scenes, cloaks, armour, lasers, stones. Every visit deals a new wall. Origins never appear here.
| Phase | Ships | Proof |
|---|---|---|
| 1 · Art engine | Full pixel trait library, house by house — you approve each sheet — generator, animated Epics, provenance hash | All 5,555 rendered, hash published |
| 2 · Contracts | ERC-721A mint · $STONESTACKER fee token (whitelisted internals) · TWAB per-second accrual, checkpointed on every activation edge · Pair & Burn ladder with √k·TWAP PLP pricing · 90-day activation clock · progressive fusion with vesting · WPLS-routed TWAP keeper capped per-pool | Foundry suite incl. every attack from both adversarial reviews |
| 3 · Site | This site, live: mint, activate, fuse feed, explorer, my stack | Testnet dress rehearsal |
| 4 · PulsePad | Launch curve vs $STONESTACKER, submissions, the feed | Ships after the machine visibly pays |
| 5 · Mainnet | Audit → deploy → provenance publish → mint | PulseChain testnet v4 first |